Developed multi-player code for three game play classes, six weapons, twelve abilities, and nine game play events. Also, supported User Interface development by helping develop the interface between Adobe Flash's “Action Script” and Unreal Development Kit "Unreal Script" languages.
Worked on Warm Gun, Carnival of Bullets, Project Survivor, and Maximum Overdrive as a technical game developer which included tasks implementing dynamic game play objects, such as AI Paths, Destructible Objects, Weapons, Vehicles, and Cinematic. All four games were developed for iOS.
Assisted Level Designers with the task of polishing game world collision, which was the process of making sure that all collidable surfaces were smooth and left no area in which a player could exit the playable space. This work was for five single player campaign levels and three multi-player levels.
Ran tests and attended SCRUM meetings to effectively work with the design and programming team to patch updates as well as categorize and enter bugs related to the game website and game world using DevTrack. Also, followed testing protocol to find and report in game issues with playability and performance.